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Where Hell’s Highway faltered was in its story- which, to be clear, was still a good one by and large, but was a lot more inconsistent than fans would have expected, especially in terms of the weird directions it took at some key sections.īeyond that core trilogy, there’s been no shortage of Brothers in Arms titles- either Gearbox or other developers have made a number of spinoffs for various platforms. The squadplay element was also emphasized a lot more with a number of simple yet effective new mechanics. Gameplay elements in Hell’s Highway saw major improvements over the first two games in the series, with stronger mission design and better enemy AI leading to combat that felt even more tactical and engaging. And how was that reception? Well, not nearly as positive as its predecessors- but not bad by any means, either. Unlike its predecessors, its reception on the Xbox 360, PS3, and PC was more or less the same. Brothers in Arms: Hell’s Highway arrived three years after the second game’s release, this time releasing on the newer and more powerful consoles on the market. Unlike the first two games in the series, there was a considerable gap separating the second and third instalments.
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Its stock continued to soar, Gearbox continued to pick up the plaudits, and anticipation for an inevitable third game in the series continued to rise.
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It was praised for a lot of the same strengths as its predecessors, such as the strength of its non-scripted gameplay, its tactical firefights, and its emotional and mature storytelling, while critics also found that it had made some notable improvements to AI, making it, impossibly enough, an even better experience than the first game in terms of gameplay.īrothers in Arms was only going from strength to strength, then.
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In fact, it came out in the same year that the first game did, with a gap of just a few months separating the two of them.Ĭalled Brothers in Arms: Earned in Blood, the second game in the series was as well received as the first game was (though the PS2 version did fall significantly short as compared to the other two). A sequel was pretty much guaranteed after the success of the first game, and it didn’t take too long to launch.
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With their very first original title, Gearbox Software established themselves as a force to be reckoned with, and Brothers in Arms established itself as a property to keep an eye on. Instead of being all about the action Brothers in Arms placed its focus, first and foremost, on the characters, on their development, and on their bonds.
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Instead of telling a by-the-numbers Hollywood blockbuster plot full of explosions and high-stakes action, Brothers in Arms turned out to be a surprisingly emotional and effective portrayal of war. Instead of fast-paced run-and-gun shooting, it placed on emphasis on tactical firefights where you would lay down suppressing fire and flank your enemies. At a time where the market was dominated by World War 2 shooters, most of which were too afraid to do anything that deviated from the rote formula that had proven to be successful in the market, Brothers in Arms came along and decided to do its own thing. Immediately upon launch, the first game in the Brothers in Arms series was met with great critical reception from critics and audiences alike. It wasn’t until 2005 that they released their first original game, a World Wa 2 shooter for the PlayStation 2, Xbox, and PC called Brothers in Arms: Road to Hill 30.
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No, we’re talking about Brothers in Arms.įounded all the way back in 1999, Gearbox actually spent the first several years of their life as a studio that worked on ports or side-chapters for other franchises, with everything from Half-Life to Tony Hawk’s Pro Skater under their belts. Of course, we’re not talking about Battleborn, and we’re definitely not talking about Aliens: Colonial Marines and Duke Nukem Forever. But beyond Borderlands, they are also known for another property that is beloved by a core, dedicated fanbase.
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And as Borderlands grew in size and scope and popularity, so too did Gearbox. Gearbox Software hit the mainstream hard with Borderlands back in 2009, kicking off the looter shooter craze in earnest, which is something that now dominates the industry.